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Prison Bus Weapons: Every Documented Weapon, Price and How to Get Them

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The five documented weapons in Prison Bus cost R$10 to R$45 as store developer products — Baseball Bat, Machete, Sledge Hammer, Pistol and Double-barrel Shotgun — plus bundles, support items and what buying actually involves.

Quick answer

Weapons in Prison Bus are bought in the game's store: each weapon is a Robux developer product with a set price. The documented lineup is five weapons — three melee (Baseball Bat, Machete, Sledge Hammer) and two ranged (Pistol, Double-barrel Shotgun) — priced from R$10 to R$45.

Buying is the documented route to a weapon in Prison Bus. The game's store lists each weapon as a developer product, you pay its Robux price, and the catalog entry is the whole transaction. Below is every weapon entry in the itemized listing, what each one costs, and what else shares the store shelf with them.

The documented weapon lineup

WeaponTypePrice
Baseball BatMeleeR$10
MacheteMeleeR$25
Sledge HammerMeleeR$35
PistolRangedR$35
Double-barrel ShotgunRangedR$45

Prices are in Robux. The catalog records product names and prices, but no weapon stats — damage, handling and similar numbers are not documented in the listing — so treat this as a price list, not a power ranking. It is also a bounded list: the full store carries 46 developer products, and the twelve entries itemized for this guide are the five weapons above plus the support items, bundles and class covered further down.

RoStats tracking card for [UPD1] Prison Bus [ANOMALY] by Team Crystal!, showing 2.6K players in game and a seven-day player-count graph

Melee weapons

Melee starts cheap and climbs steadily: the Baseball Bat is the cheapest documented weapon at R$10, the Machete steps up to R$25, and the Sledge Hammer tops the melee ladder at R$35 — the same price as the Pistol.

Melee is also the only weapon category with its own bundle. The Melee Pack sells for R$49, which confirms melee weapons are offered as a bundle and not only as individual products. All three documented melee weapons bought separately add up to R$70, but the pack's exact contents are not documented, so it is not established that R$49 covers all three — check what the pack includes before counting it as a discount.

For a closer look at the individual weapons, see the Prison Bus melee weapons guide.

Prison Bus store icon of the Baseball Bat developer product: a brown baseball bat on an orange sunburst background.
Prison Bus store icon of the Machete developer product: a machete with a brown handle on an orange sunburst background.
Prison Bus store icon of the Sledge Hammer developer product: a silver sledgehammer on an orange starburst background.

Ranged weapons

The ranged side has two documented entries: the Pistol for R$35 and the Double-barrel Shotgun for R$45, the most expensive of the documented weapons.

Rifles are a separate story. They clearly exist in gameplay — in the recorded full playthrough of the [ANOMALY] update, the player wins the final boss fight with rifles and melee weapons — but that run never shows how the rifles were obtained, and no rifle appears among the documented catalog entries. So rifles are part of the game's combat, while their route into your inventory is not established by the store listing. For more on the ranged side, see the Prison Bus ranged weapons guide.

Prison Bus store icon of the Pistol developer product: a gray pistol on a red sunburst background.
Prison Bus store icon of the Double-barrel Shotgun developer product: a double-barrel shotgun with a wooden stock on a dark red sunburst background.

What buying a weapon involves

Weapons are one slice of a larger store: the catalog holds 46 developer products priced from R$9 to R$1,599, and the detailed listing behind this guide covers the first twelve entries. Besides the five weapons, those twelve include:

  • Support items — Bandage R$9, Health Pack R$19, Medic Pack R$39 and Revive R$39. These cover staying alive rather than dealing damage; the healing items guide breaks them down.
  • Bundles — Starter Pack R$19 and the Melee Pack R$49 already mentioned. Neither pack's contents are documented; the item packs guide collects what is known.
  • A class — Driver Class for R$49. It is a role product rather than a weapon that happens to share the same catalog; the classes overview covers the rest.

The remaining 34 products are not itemized in the documented listing, so the five weapons above are the documented lineup, not proof that the store's weapon shelf ends there. Prices and contents can also change with updates, so the in-game store has the final word on what is on sale right now.

Weapons in action: the Professor Mike fight

A price list says little about why you would buy any of this, so here is the documented example of weapons doing their job. In that recorded [ANOMALY] run, the player drives the bus to Blackwell Prison, opens the HIGH CLEARANCE AREA lab with a CLEARANCE L1 keycard, and faces Professor Mike: a boss with a 3,900 HP bar who summons shadow anomalies (more on those in the anomalies guide). The fight is won with a mix of rifles and melee weapons — concrete evidence that late-game Prison Bus gives you reasons to carry both a ranged and a melee option.

The same run also shows the store is not the only place gear comes from: wheels are picked up from a garage shelf and fitted to the bus, a fuel can tops off the tank, and keycards open restricted areas — equipment you handle during the run itself.

Choosing between them

The catalog documents what weapons cost, not how they perform, so this page stops at prices. If you want help deciding where your Robux goes, the best weapon guide covers picking between them, and if you are new to the game, the beginner guide covers Prison Bus from the start.